Poker Tournament: How to Play the Card Game 500

Guide to Playing the Card Game 500

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500 is a trick-taking card game played in many parts of the world.

Geography/history

500 is an extension of Euchre and was originally invented in the United States by the United States Playing Card Company in the early 1900s but now also played in Australia, New Zealand, and French Canada.

500 is largely a social game and has not attracted the deep tactical analysis of bridge. Tactics often revolve around using various means to indicate to one's partner information about the hand one possesses, including agreements to make certain bids depending on whether one possesses specific cards (rather than on what the player believes they can realistically win), and surreptitious signals (by the tone of voice, exact words used to indicate bids, and so on).

Setup

There are many variants to 500, but the "standard" deck has 45 playing cards, the deuces and threes being removed and a Joker added. 10 cards are dealt to each player and five are dealt face down on the table to form the "widow" (the "kitty" or the "blind".) Alternatively, a 43 card deck can be used. In a 43-card game, the black 4's are also removed. Each player still receives a hand of 10 cards, while the widow consists of only three cards.

Players play in pairs, usually opposite each other. Traditionally, the deal is performed by dealing three cards to each player, then placing three cards in the widow, four cards each and two to the widow, and then three; or with a 43 card deck: a bundle of three cards to each player, one to the kitty, a bundle of four to each player, one to the kitty, a bundle of three to each player, one to the kitty.

As in Euchre, in non-trump suits, the order is the normal Ace high-King-Queen-Jack-10-9-8-7-6-5-(4) low, but in the trump suit, the highest card is the Joker, then jack of trump, called the right bower, then the jack of the suit of the same colour as the trump suit - the left bower. The left bower is part of the trump suit for all purposes. So the order of cards in the trump suit is Joker-Right Bower-Left Bower-Ace-King-Queen-10-9-8-7-6-5-(4)

Bower is an Anglicization of the German Bauer, a word meaning farmer, peasant, or pawn. This name is often used to refer to the jack of German games. This is important later in the game, and is usually known by newcomers as the hardest part to learn about the game.

In Australia decks of cards are for sale especially for 500 with 11's 12's and red 13's included

Bidding

Note that bidding rules vary significantly. Common rules are described below, but they may not be the rules common in your area. After the deal, players call in turn, electing either to bid or to pass. A bid indicates that the player believes he and his partner together will win a certain number of tricks and that a certain suit will be trump for this hand, or that there will be no trumps. For instance, a bid of "seven spades" indicates that the player wants to attempt to win seven or more tricks with spades being the trump suit. A bid of "seven no-ies" indicates that the player intends to win seven or more tricks with no trump suit (in which case the only trump card is the joker).

In American play, a bid of six is called an "inkle". A player who bids "inkle spades" is indicating to their partner that they have some spades, but not enough to bid seven. Only the first two players may inkle.

A player may elect not to bid, called "passing". Bidding proceeds clockwise around the table, and each subsequent bid must be a higher-scoring bid (see the scoring table below) or the player must pass. A player who passes cannot subsequently make a bid in this hand. Eventually, all but one player will pass and the bid is decided. In American play, there is only one round of bidding, with each player getting only one chance, in turn, to either bid or pass. The player making the successful bid then collects the widow. This player sorts through his hand and discards the least-useful five (or three in the case of a 43 card deck) cards (possibly including cards picked up from the widow), and places them face down; the discarded cards playing no further part in the hand.

If nobody makes a bid, there are two variations. Most commonly, the hand is declared dead and a reshuffle and re-deal is made, but some games are played where no bids mean the round is played as no trumps, and scoring is ten points per trick.

Special bids

  • No trump means that the joker is the only trump card (there are no bowers and no trump suit when playing no trump or "no-ies").
  • A Misere (also called Nullo, Nula or Nello) bid means the bidding player is trying to lose all ten tricks. If playing with a partner, the partner folds their cards and does not participate in the round. Misere is the French word meaning "poverty". It can only be bid after a 7 bid but before an 8 bid. However, because Misere is worth 250 points, and an 8-Spades bid is worth 240 points, players must decide before the start of play if the 8-Spades bet can beat a Misere since it is worth fewer points, but it is considered 'over' the Misere.
  • Open Misere is the same as misere except the player playing this bid must reveal all of their cards to their opponents after the first trick. It can only be bid after an 8 bid, and is one of the highest bids which can only be beaten by a 10-No Trump bet. Also called Lay Down Misere.
  • Double nullo is an American variant in which both players of the bidding team play and must lose all tricks. This is also called Grand nullo, which is often corrupted to Granola.
  • Wilkinson-Chambers Version of Misere is agreed to before the outset of the game, and is bid as such: 'closed misere' can be bid any time (even as a first bid) but is played open, and 'open misere' may also be bid likewise, but is played open and without the widow.

Gameplay

The game focuses on tricks. The lead starts with the player to dealer's left, and this person plays the first card. In some variations, the lead play is made by the player who won the bidding. All players must follow suit (yes, even the left bower if trump is lead, and it's the only trump a player has). After all four have played, the highest trump takes the trick. If no trump came out, the winner is the player with the highest card of the suit that was led. The winner of the trick receives the honor of leading the next. Once all ten tricks have been played, the hand is scored. The player to the left of the previous dealer then becomes the dealer for the next hand, so that the deal moves clockwise around the table.

Variations

The standard game described above is the setup and deck for the most common four-player (two teams of two) variety of 500. Variations exist, with appropriate additions or deductions to the deck for playing three-, five- or six-handed 500. Three-handed uses no teams, five-handed teams rotate and each player takes a turn without a partner, six-handed can be played as either three teams of two or two teams of three. Six-handed 500 requires a special deck with 63 cards.

Three-handed 500 is played with a deck of 33 cards. Dealing, scoring and game play are as for the standard game. The common variant is in bidding, where misere may be bid before a bid for seven tricks. This variant is permitted due to the relative rarity of seven-trick bids outside of team play. Open misere may be bid in a similar fashion. Alternatively, the game may be played with the standard deck (45 or 43 cards) with one hand dealt face down, which remains untouched during the game (a so-called "dead hand".) The common strategy is that the two players who are unsuccessful in bidding form a temporary alliance in an attempt to force the other player to lose his or her bid.

Another variation allows five players to play. All of the cards in a deck are used (although only one joker) so that each player can be dealt ten cards. The bidding starts to the dealer's left, and works by the same system as normal 500. The player who wins the bidding then gets to choose a card (the joker cannot be chosen). One of the bowers is usually chosen, or another high card. There are two versions of this variation. In one, the player who owns the chosen card announces that they have it, and then becomes the bidder's partner for that round. In the other, the player winning the bidding will not know who their partner is until the chosen card is played. Note that the partnership will usually change for each round. The remaining three players then play against the partnership. The player who won the bid gets to play the first card. Scoring for this variation uses the same values as normal 500. If the partnership wins the required amount of tricks, they will both get points (full points each or half points each, depending on the variation), and if they don't, they will both lose points (either full or half). If one of the three remaining players wins a trick, that player will receive ten points. Neither misere nor open misere is usually permitted in this variant since it is too easy to win. Because the partnership changes each round, there are no fixed teams and each player plays for themselves. This adds dynamic, and new strategies will arise.

In no trump games (including misere), the only trump card is the joker and it has no suit. There are no bowers and all the jacks fall between the queen and ten of their respective suits. Players must always follow suit and may use the joker to trump a trick only if they cannot otherwise follow suit. A player may not "renege" with the joker - i.e., use it as a card of a suit in which the player has already claimed to be void. The joker may be led, in which case the player immediately nominates the suit and players must play according to that suit. In some variations, the joker may only be played as the first or last card in a suit.

In other variations, the person who wins the bid also has the option to 'Declare'. Such a declaration entitles the winner of the bid to receive one card from the partner after discarding from the widow or blind. The partner picks their best card and hands it face down to the winning bidder, who must then discard one additional card to retain a ten-card hand. The winning bidder now plays against the opponents without the assistance of the partner and must take all ten tricks. If such a bid is unsuccessful it is scored as -500 (negative 500).

"Walker Ultimate 500" is a variation in which the winning team/player must win exactly 500 points. The game is played as normal, with the additional rule that 1000 points (like negative 500 points) loses the game. "Peggings" (or "Scab Points") must be played. This variation usually (but not always) results in a longer game, but generates an enjoyable level of complexity to both the bidding and playing.

Local variants may not include either open misere, misere or both.

French Canadian Variation

Rules Explanation
46 Cards Trash the 2's and 3's & Keep both jokers.
Jokers The Red joker is stronger than the black joker. Just make it clear at the beginning which joker is top.
Dealing 3-3-4 to everyone. When 3 are passed another 3 goes to the pot(middle of the table). There should be 6 cards in the middle after a deal.
Bidding Nothing different.
Pot The attacking player takes the pot and discards 6 cards of his choosing. Once his choice is made, no one may view the rejected cards.
Misere Allowed.
Scoring The game is played to a total of 1000 points. If a team fails to fulfill it's contract the the points of the contract are added to the other team's total. Points are never subtracted. The defending team does NOT score points when winning a hand.
Extra Games in Quebec are mainly played at family reunions, therefor, rules can vary.

Goal/scoring

The goal is for the team who wins the bid to take at least as many tricks as they bid. If the high bid is "eight hearts," then the team wins the hand if they take 8, 9, or all 10 tricks and are awarded points according to the table below. If they do not make their bid, the same number of points is subtracted from their score. Whether or not the bid winning team achieves its bid (except in the case of misere bids), the losing bidders receive 10 points for each trick (known as "peggings") they take. A team wins the game by scoring at least 500 points through winning bids, which means that any team surpassing 500 points solely with peggings has not yet won the game. A team whose score dips below -500 points loses the game. This is also known as going "out the back door."


Spades Clubs Diamonds Hearts No Trump
6 tricks 40 60 80 100 120
7 tricks 140 160 180 200 220
8 tricks 240 260 280 300 320
9 tricks 340 360 380 400 420
10 tricks 440 460 480 500 520
Misere: 250
Open Misere: 500

When a team wins all 10 tricks on a bid that would otherwise have scored fewer than 250 points (e.g., 7 hearts or 8 spades), or after failing to win the bid, it is awarded 250 points. This achievement is commonly known as a Slamming or a march.